Intel Wants You To Become A Cyborg!

My following article below was originally published by SERIOUS WONDER:

Intel Make It Wearable Feature

“Let’s change the world together. Wearable technology is taking the world into new realms, making technology personal and seamless to use. MAKE IT WEARABLE is a global initiative to inspire ideas and fuel innovation that will evolve personal computing in exciting new ways.” – Intel

Intel, the American multinational corporation, wants you to become a cyborg. In fact, they’re willing to help fund your project in becoming one! This all became a reality through Intel’s “Make It Wearable” contest, which challenged groups of people to register, innovate, and change the world with wearable technologies that’ll transform the human condition. Welcome to the future!

The “Make It Wearable” competition is made up of two different tracks: the VISIONARY track and the DEVELOPMENT track. The VISIONARY track challenged the registered teams to dream of what could be developed in which would shift our perceptions of the world and improve it at the same time. Registration began in February of this year and its winners were selected just a few months ago. The DEVELOPMENT track, on the other hand, challenged its registered teams to execute on feasible innovations that would push disruptive technologies into commercialized products. Registration began this summer and have just recently selected its finalists. The winners will be announced on November 3.


Intel’s “Make It Wearable” Finalists


BABYBE – Emotional Prosthetics: “BABYBE is a bionic mattress that keeps mothers and their babies connected through the process of artificial incubation in a NICU. It brings haptic information from the mother to the baby in real time.”
BABYBE – Emotional Prosthetics: “BABYBE is a bionic mattress that keeps mothers and their babies connected through the process of artificial incubation in a NICU. It brings haptic information from the mother to the baby in real time.”
Intel vumbl
vumbl – Sports and Activity Necklace: “vumbl is a beautiful and discrete sports and activity necklace that monitors information from the body through vibrations, and relays this information back to you using touch.”
Intel Nixie
Nixie – Flyable & Wearable Camera: “Nixie is the first wearable camera that can fly. At your cue, Nixie unfolds and takes flight. Nixie composes the perfect shot from an awesome perspective, capturing the moment without interrupting the moment.”
Snowcookie – Skiing 6th Sense: “Snowcookie is a wearable device which monitors user’s kinetics and physiology and augments it with crowdsourced ski data to enhance safety, improve technique and connect winter sports enthusiasts.”
Snowcookie – Skiing 6th Sense: “Snowcookie is a wearable device which monitors user’s kinetics and physiology and augments it with crowdsourced ski data to enhance safety, improve technique and connect winter sports enthusiasts.”
ProGlove – Production Tool: “ProGlove is a professional wearable production tool that enables the user to work faster and easier and opens up a new level in control and business intelligence for production management.”
ProGlove – Production Tool: “ProGlove is a professional wearable production tool that enables the user to work faster and easier and opens up a new level in control and business intelligence for production management.”
Open Bionics – Low-Cost Robotic Hand: “This low-cost robotic prosthetic hand aims to replicate advanced functionality for under $1000.”
Open Bionics – Low-Cost Robotic Hand: “This low-cost robotic prosthetic hand aims to replicate advanced functionality for under $1000.”
BabyGuard – Smart Healthcare:“BabyGuard provides smart healthcare for babies before birth to 3 years of age.”
BabyGuard – Smart Healthcare: “BabyGuard provides smart healthcare for babies before birth to 3 years of age.”
First V1sion – Player Perspective: “First V1sion is a new broadcast system allowing the player’s point of view to be shown in sports, such as basketball, football, tennis, etc.”
First V1sion – Player Perspective: “First V1sion is a new broadcast system allowing the player’s point of view to be shown in sports, such as basketball, football, tennis, etc.”
Wristify – Cooling or Warming Refresh: “The Wristify band provides natural refreshing cool or soothing warmth on demand. Using Intel SOC, the band creates an immersive experience that responds to, adapts to, and communicates with the wearer.”
Wristify – Cooling or Warming Refresh: “The Wristify band provides natural refreshing cool or soothing warmth on demand. Using Intel SOC, the band creates an immersive experience that responds to, adapts to, and communicates with the wearer.”
BLOCKS – Snapable Platform: “BLOCKS is a hardware and software platform for wearable technology. You get to choose the different blocks that you need based on the functions and the looks that you like, and snap them together to make a wearable band that is unique to you.”
BLOCKS – Snapable Platform: “BLOCKS is a hardware and software platform for wearable technology. You get to choose the different blocks that you need based on the functions and the looks that you like, and snap them together to make a wearable band that is unique to you.”

FUTURE IMPLICATIONS

This month the private nonprofit organization Brookings Institution released a report entitled, “Our Cyborg Future: Law and Policy Implications.” Its authors went into meticulous detail as to how wearable technologies are introducing humans to bio-computing, and thus the formation of symbiotic relationships between organic life and technological systems. They even went as far as calling us “Baby Cyborgs” from where we stand today.

“Today we may be baby cyborgs, our reliance on certain technologies increasing quantifiably, but at some point we will be looking at a qualitative change—a point at which we are truly no longer using those technologies but have sufficiently fused with them…”

In June of this year, during the conclusions of landmark Supreme Court case Riley v. California, Chief Justice John Roberts, who’d written for all eight justices of the Supreme Court, noted that modern cell phones were “such a pervasive and insistent part of daily life that the proverbial visitor from Mars might conclude they were an important feature of human anatomy.” In which case, I couldn’t agree more!

Intel’s “Make It Wearable” competition is just the beginning of our Cyborg future. As technologies continue exponentially growing, and as millions of more people worldwide become connected online, we’ll soon bear witness to the rise of a Cyborg Nation. There won’t be such a thing as “offline” or “online,” but rather a systematic and symbiotic way of life. And there’ll be those who’ll oppose such a Nation, such as the neo-Luddite organization “Stop the Cyborgs,” but they’ll go the way of the Amish – disconnected, though living as they please – while the rest of us will evolve and expand into the cosmos. See you all there!

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